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Sony has announced that it is abolishing the content approval process for DLC across all platforms & the PlayStation 2 entirely.

Speaking at the Casual Connect conference in Kiev, SCEE's George Bain described the PS2 would now be "effectively an open platform" in Europe, "You no longer have to submit a game for content approval".

The move is thought to be an attempt to encourage regional developers in countries such as India and Russia to make "low-development cost titles and release them in their market".

Bain also revealed that Sony's entire approvals process has been streamlined into a single global system. This means developers will only have to submit their game to one website for approval, rather than different ones for different regions.

Furthermore, once a game makes it through the approval process, any future downloadable content for the game will not need to be approved further.

Source: Gamesdog.co.uk

I guess this is opening up the possibility of buggy add-ons but they were released every so often anyway so has probably shown the approval process to be no better than any in-house error checking the developers have and therefore a waste of a week or two or however long it took.

01 Nov 2008 14:25 
 
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Posted by Arrold
 
 

 

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Kotaku have summarised the bugs reported in the Bethesda Forums for the PS3 version of Fallout 3. If you're getting the game it sounds like you should take note of how Bethesda suggest you can avoid a couple of them.

Reported bugs include choppy frame rates, graphical glitches, random lock ups, textures not loading & significant slowdown.

Bethesda have responded about a couple of the problems, one concerning the game freezing during the GOAT test early in the game, and another dealing with the game pausing whenever a PS3 notification occurs. The first issue can apparently be solved by saving and restarting, while they suggest turning off notifications in the XMB for the second.

Source: Kotaku

EDIT: Kotaku have contacted Bethesda on the likelihood of a patch being released to sort the problems out...

01 Nov 2008 14:06 
 
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Posted by Arrold
 
 

 

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I haven't read this right through but looks good in principal and figured it might apply to a few of us on here, little bit of weekend reading for ya.

gamasutra.com have done some articles on what different demographic groups of gamers are after in their games.

Family Gamers - http://www.gamasutra.com/view/feature/3 ... gamers.php
Silver Gamers (50+) - http://www.gamasutra.com/view/feature/3 ... gamers.php
Missing Gamers (25-35) - http://www.gamasutra.com/view/feature/3 ... gamers.php

I know what I don't want, I don't want a site that looks like gamasutra - http://www.gamasutra.com/ - christ, what a freekin mess

25 Oct 2008 23:28 
 
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Posted by Arrold
 
 

 

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Quote:
Launching today, October 14, 2008, and available at www.youtube.com/playstation, the PlayStation channel on YouTube will offer fans a place where they can easily access new trailers and game footage, check out interviews with publishers and developers, share user-generated content, participate in PlayStation promotions and contests, and stay connected to the PlayStation experience. More than 50 pieces of content will be available at launch, including features for SOCOM: U.S. Navy SEALs Confrontation, MotorStorm™: Pacific Rift, NBA '09: The Inside, and the PlayStation®Network.

An evolving service, the PlayStation channel on YouTube will initially consist of a primary PlayStation channel with a regularly updated "Featured Video" and an embedded menu bar for specific games that takes users to a playlist page for additional video content. Fans will be able to customize their own YouTube playlists with PlayStation content and also subscribe to the PlayStation channel for updates. The channel will also consist of a menu bar that allows users to interact directly with other components of the PlayStation community, including PlayStation.com (http://www.us.playstation.com/) and the PlayStation Blog (http://blog.us.playstation.com/). In addition, SCEA will leverage the PlayStation channel to showcase contests alongside SCEA's promotional activities, encouraging fans to submit original content for a chance to participate.

In the future, PlayStation's YouTube channel will feature a user-generated content section within the channel, as publishers and developers take advantage of the PlayStation 3's advanced application programming interface (API) to allow users to create game mode videos. SCEA will also launch game-specific enhanced YouTube channels, starting off with the highly anticipated game LittleBigPlanet™. LittleBigPlanet, which launches on October 21 will also have its own YouTube channel coming out in November and will feature cross-promotion with the LittleBigPlanet.com community.


Source: ps3scene.com

17 Oct 2008 11:16 
 
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Posted by Jobbie
 
 

 

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The wait for Sony Computer Entertainment's LittleBigPlanet is almost over, with confirmation today that the PlayStation 3 exclusive is to be released in the UK on October 24, 2008.

Developed by Guildord-based Media Molecule, LittleBigPlanet combines traditional platform gameplay with a social community that encourages user generated content. Players can literally build their own game, from basic character customisation to fully realised levels which can then be shared with the rest of the community - the final part of LittleBigPlanet's Play, Create, Share message.

Earlier reports of an October 20 release date are false, with Sony confirming that the date issued was an error.

Source: videogamer.com


Originally this was scheduled to be released on 31st October, but now it has been brought forward a week! Even less time to wait now! :woot:

16 Sep 2008 16:36 
 
Posted by Nuclearfish
 
 

 

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By now you’ve probably come across some great previews for wipEout HD, the upcoming anti-gravity racing title on PSN. Between the 1080p racing at 60 frames per second, the awesome trophy support, motion steering via SIXAXIS, online racing and A LOT more, the excitement level is understandably high. Well, we have some more wipEout HD goodness to share today in the form of an OFFICIAL RELEASE DATE.

Drumroll, please!

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Your wipEout HD thirst will be quenched on September 25. Yes, that’s right, just 10 days from today. For just $19.99, wipEout HD will be available for download only and includes the following awesomeness:

  • Full HD Visuals
  • 5 Game Modes - Single Race, Tournament, Time Trial, Speed Lap and Zone Mode
  • Online play that supports up to 8 racers competing on a track at a time
  • 2-player split screen (horizontally and vertically) offline
  • 8 reversible tracks and 12 teams
  • Optional use of SIXAXIS motion controls to steer your ship
  • A great soundtrack remixed in Dolby 5.1 AND the option for custom playlists that allow you to race to whatever playlists you have on your HDD
  • And more, including Trophy support, which we’ll outline for you in a future post - so keep your eyes peeled.

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That’s it for now from the wipEout HD camp. We’re looking forward to racing with you all online on Sept 25th!

Source: PlayStation Blog


Only 10 days to wait, didn't expect it to be released that soon! :D

15 Sep 2008 10:21 
 
Posted by Nuclearfish
 
 

 

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Sony has just told us that WipEout HD will cost £11.99 when it eventually hits the PS Store this year.

Remake though it may be, WipEout HD is a fully-featured WipEout game, including online play and some of the slickest visuals of any PS3 game.

That, for just over a tenner, is a bargain especially if you haven't even played the PSP original, WipEout Pure.

A release date is STILL to be confirmed (it's been a long time coming after running into technical problems) but we're promised an announcement real soon.

We've got the final code installed on our debug and it looks, runs, sounds amazing.

Source: CVG


Have to say, I was expecting a price around the £20 mark with this one, but to hear that its been sensibly priced at £12 makes this a mst buy for me... Just have to wait now for the release date.

11 Sep 2008 11:50 
 
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Posted by Navid
 
 

 

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Ps blog by dylan wrote:
Warhawk Operation: Fallen Star

So I’ve been dropping hints for a few months now on the blog and finally, at Leipzig Games Conference this week, we unveiled our third expansion for the Warhawk Universe — Operation: Fallen Star.

The sweet, sweet hotness that is the Icarus Mk.1 Rocket pack and once you’ve played it, you wonder how you ever played Warhawk without it!

Normally we announce stuff here in the States but we thought since Warhawk has a global player base, lets show it at Leipzig first this time.

Before I answer some of the questions that I’ve seen from the past couple of days, let me give you all a rundown of what’s included in Operation: Fallen Star.


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There is an entirely new level - Tau Crater! It’s a smoky, forested island that features lots of vertical elements to give players tons of cools places to use the jetpack; huge trees that you can fly up into and land on their branches, an enormous recovery crane with lots of trusses and platforms to fly around, and of course, the name sake, a truly gargantuan capital ship wreckage smashed into the ground forming, you guessed it, Tau Crater.

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The capital ship is fully traversable meaning you can use the jetpack or other aircraft to fly up to its various surfaces, pipes, and destroyed sections. Hop out, use them to recon the other bases, snipe, call-in a binoc strike, whatever.

Around the crater are salvage platforms that have been constructed and serve as some of the bases in the Tau Crater. There’s also a huge fiery hole in the middle of the wreckage that you can climb though as a troop to quickly cross from one side of the level to the other.

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There are massive chunks of wreckage scattered around the level and the recovery efforts at these locations are bases as well.

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In total there are 10 new layouts for Tau Crater and since the jetpack is a massive, game-changing addition to Warhawk, we included a crap-ton of bonus layouts for the original game too — there are 30 bonus layouts that add jetpacks into the Warhawk’s original content.

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And yes, of course the jet pack can be used with both of the new free game modes that we released with the v1.4 Update. Jetpack Collector mode is awesome!

Now the jetpack itself is big departure from the way we normally do vehicles and this was very, very intentional. With each of our Booster-Packs, we specifically look for mechanic changing ways to freshen-up the game — and Operation: Fallen Star is no exception.

So here’s the run-down on the jetpack…

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First off, the jetpacks are equipment that the salvage crews are using to work on the wreckage so the style of it is very much like the equipment you might see at a construction site. This is true for the Daedalus Rapid Assembly Device (D-RAD) as well. Think of it as a vending machine for jetpacks. One of our players on the Warhawk forums asked if it was like a “hot-dog-stand”…well, yes it kinda is :-)

You run up to the Daedalus and then press SQUARE to grab a jetpack off the rack, like you would to mount a vehicle or turret. The Daedalus then begins its automated construction process and makes a new jetpack for another player to grab. This construction period helps control the balance of the game so that not every single troop always has a jet pack.

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Now to help protect against brutal base camping, we opted to not have the vending machine, err….the Daedalus be destructible. In some of our early play sessions, it just was too easy to ravage the other team if you could destroy the Daedalus.

The Warhawk forums also wondered if a jeep could drive the vending machine around, sorry, the answer is no. We spent a lot of time tuning the placement of each of the vending machines and towing them around the level would have introduced some pretty brutal exploits.

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You can also mount other vehicles if you have a jetpack. So you and your team can coordinate fast strikes with the 4×4s and then all jump-jet out to make a flag run or scoop-up a team’s cores. If you have jetpack equipped, you are also allowed use it like an ejector seat and bail out of our Warhawk or Nemesis if you get into a dicey situation. Another great tactic is to use the Warhawk and run fly-by at the enemy base then have your buddy in the passenger slot bail out with the jetpack.

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The controls for the jetpack are really easy too and operate the same as any other vehicle in the game so it should feel really natural to start using one.

R2 is the thrust button. Press it to engage the jets and your character will be carried higher and higher into the air. While you’re flying, use the analog sticks to move around. You can let off the thruster button to disengage the thrusters and your character will begin to drop towards the ground.

If you are flying around and you need to focus on combat and not thrust control, all you have to do is hold L2 and the jetpack will automatically emit enough thrust to maintain your current altitude. This way you can focus on raining death from above :-)

The jetpack also has a boost-dodge feature, similar to the afterburner for the aircraft. Simply double-tap R2 to engage the boost-dodge. The direction of the boost-dodge can be performed in any direction, backwards, forwards, side to side, even straight up depending on which direction you are pressing when you dodge.

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Now this feature not only is a great way to get around the battlefield, but the “dodge” part of the boost-dodge is key for scrubbing missiles. There is only one missile in the game that can acquire a jetpack lock-on and that’s the troop missile launcher. So if you are up in the air and you see the missile warning pop-up on your screen, you better do a dodge, otherwise that missile is going to nail you! Now if you have a jetpack equipped but you are just running around on the ground, the missile launcher can’t get a lock on you…and this is another good way to help avoid getting hit.

Another question that our players wanted to know is if you can fly with the flag using a jetpack and the answer is yes. We took a lot of time to make sure all the traversal speeds were tuned just right and CTF and Collector mode are crazy fun with the Jetpack — hell, even just straight up deathmatch is way more fun!

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So here are some of the details: Operation: Fallen Star is being released on August 28th worldwide and is $7.99 in the Playstation Store. We also worked with SONY to get a new bundle pack ready too. The new Booster Combo Pack includes all 3 of the expansions for only $15.99. That’s like getting all 3 Booster-Packs for the price of only 2!!! Quick — deploy the wacky waiving inflatable arm-flailing tube men!!!

As a reminder, keep you eyes out for our FREE v1.5 Update that goes LIVE on August 27th!

So that’s it for now — I’ll do my best today to answer comments cause I didn’t get to at all with my last post cause I was crazy busy traveling for meetings. So let ‘em rip!

Oh, and one last thing, Kudos to 3 people (topodisc, mattnz, cubehouse) who were able to breakdown my crazy color-swatch-HEX-string-mythology-reference!

Rock on,

-dylan


:woot:
Amazing! this is going to be such a good expansion! really cannot wait for this.

26 Aug 2008 17:44 
 
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Posted by oderlessmoss
 
 

 

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CVG has learnt that Sony's next firmware update for PlayStation 3 will include an option for screen grabbing, allowing you to take your own shots of what you get up to on your PS3.

A development source has told CVG that PS3 firmware update 2.5 is rumoured to have screen grabbing built in.

Exactly how this would be done and what you could do with the shots once you've grabbed a piece of the action isn't yet known. But you've got to reckon that uploading them to a server and showing off and using the images as themes would be a safe bet.

Sony hasn't announced anything about a 2.5 update yet and won't even discuss the subject. We'll file this one under 'wait and see' for the time being.

Source: cvg.com

Jobbie says: skip the screen capture and go straight to VIDEO capture! :shock:

26 Aug 2008 15:22 
 
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Posted by Jobbie
 
 

 

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Twinkle twinkle Fallen Star

:woot:

The war between Eucadian and Chernovan forces has just got even bigger with the advent of a new expansion pack for Warhawk.

Warhawk has expanded again with Operation Fallen Star, a new pack that adds even more to the massive online vehicular combat title.

Available to download from PLAYSTATION Store (PS3), Operation Fallen Star gives you a new battlefield with ten fresh battle maps and a brand new "vehicle". This third addition to the Warhawk expansion pack family introduces the remote, forested Tau Crater – the site of a crashed Chernovan experimental warship containing invaluable experimental technology.

While the Chernovans try desperately to salvage their stricken ship, the Eucadians arrive to claim it for themselves. The landscape is littered with parts of the warship and the Chernovans have brought heavy duty salvaging equipment and a huge crane to lift large pieces of the wreckage – an ideal target for the Eucadians to capture, setting the scene for some epic battles for you to engage in.

This pack expands the player’s overall Warhawk experience with ten new Tau Crater battlefields – as well as the Icarus Mk. 1 Rocket Pack: a personal rocket pack that allows soldiers to soar above the fray, escape ground troops, enter the aerial realm of the Warhawks themselves and engage in radically new combat tactics. Use this new mode of transport for a fresh take on aerial combat in all new and existing Warhawk maps.

With thousands of online gamers playing Warhawk every day, Operation Fallen Star marks the perfect time to leave the comfort zone and join the battle in the air or on the ground.

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Looks awesome!!!!
Going to be great!
:dance:

20 Aug 2008 19:01 
 
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Posted by oderlessmoss
 
 

 

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