Mass Effect: Andromeda

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Waylander
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Mass Effect: Andromeda

Postby Waylander » 10 Jun 2014 12:34

BioWare has just shown off a sneak peek at Mass Effect 4, currently in development at its Montreal studio.


The title will be set in "a whole new region of space", but looking at concept art and in-engine visuals, familiar elements remain.A helmeted human character in an N7 uniform was shown, as was a krogan warrior.

Several large, alien environments were shown - fitting (but not confirming) rumours that the title will again support vehicular exploration.

It looks like you'll once again be using a Galaxy Map to traverse through space, with solar systems now laid out in a more fluid way (and it sounds like the classic Galaxy Map music is back, too).

"What fans told us most about what they want in the next Mass Effect game is to go somewhere new, to move forward," BioWare said, possibly hinting at a game set after the original Mass Effect trilogy.

There's still no confirmation of a release date, launch platforms or even a name - for now.

http://www.eurogamer.net/articles/2014- ... ly-footage

Very early days again from EA, but new ME & anything from Bioware basically is exciting. :)

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Re: Mass Effect 4 & new Bioware i.p.

Postby Bluepip » 12 Jun 2014 22:57

Day 1 purchase for me :D Hope some of the previous characters are at the very least touched upon and that decisions made in the preceeding 3 ME's will continue to have an impact in 4. Wonder if Garrus will be in it. He better not have found someone else! lol (although I hope he's not still grieving over my poor femshep's demise coz I don't want him to be sad).

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Re: Mass Effect 4 & new Bioware i.p.

Postby Keyop » 13 Jun 2014 06:56

Really enjoyed the previous games so looking forward to this one.

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Re: Mass Effect 4 & new Bioware i.p.

Postby Navid » 19 Apr 2015 11:32

Rumours that details regarding the next Mass Effect have been leaked via a survey sent out to gather feedback, the same thing happened with Dragon Age prior to release...
NARRATIVE:
Premise: Set in the Helius Cluster of the Andromeda Galaxy, removed by time and space from the Mass Effect "Commander Shepard" trilogy and its ending. Play as a "Pathfinder" explorer leading expedition with the aim of establishing new home for humanity. Encounter "savage untamed lands", "cut-throat outlaws", and "warring alien races" in an effort to survive and colonies. Andromeda is home to a mysterious alien race, the Remnants, who've left their vaults and ancient technology throughout.
Game Objective: Explore 100s of solar systems (over 4x size of Mass Effect 3) collecting resources, developing your ship, crew, and arsenal, while engaging in diplomacy in order to set up colonies, while discovering the mystery behind the Remnants and racing to secure their technology.
New Species: Remnants, an ancient race who've left ruins and technology throughout the galaxy. And Khet, seemingly antagonistic.
Squadmates: Same as previous games: make friends, take two with you on missions. Cora is able to generate biotic shields you can fire out of. Drack is a Krogan.
Loyalty Missions: Same as previous games: complete to unlock increased loyalty and new skill tree for that character. Example: Krogan colony ship has been stolen by outlaws. Track down the ship and return it to increase loyalty with Drack. Dialogue trees and end game impacted by loyalty status.
Dialogue: "Meaningful choices". Deeper control over responses, such as interrupting conversation. Action based choices are physical choices to shape the course of conversation, such as pulling out a weapon and forcing them to open a door instead of attempting to do so purely via conversation.

EXPLORATION/CUSTOMISATION
Tempest Starship: Pilotable ship to discover 100s of solar systems. Customisable with trophies/loot/photos taken through the galaxy. Transition between flying ship, to landing on planet, to driving Mako, to getting out on foot, all seamless with no loading screens.
Mako Vehicle: Upgradeable with turbo boost, shield generator, hostile detector, etc. Customisable paint job.
Planets: 100s of surfaces to explore, for discovering places to colonise, and alien vaults/outputs to conquer.
Colonies: Build settlements on habitable planets. Able to decide what type of settlement for bonuses. EG: Recon Settlements will clear fog of war on space map and offer more strike team missions, meanwhile Mining Settlements will periodically supply crafting materials.
Blueprints: Allow you to craft alien technology using materials for better equipment and weapons, such as a jetpack for jumping, cryo-beam to target enemies, etc.
Crew: Customisable skill trees, gear, weapons, etc.

MISSIONS TYPES AND MULTIPLAYER:
Remnant Vault Raids: Ancient ruins in two variants. Standard: Accessed by finding and activating Remnant Monoliths, explored to find a "powerful artefact". Acquiring artefact triggers defence systems: robots, traps, and restructured layout. Rewards with valuable loot, crafting resources, and Star Keys.
Orbital Facilities: Unlocked with Star Keys, provide permanent stat bonuses, and optional higher difficulty vault raids that add Khet patrols and outlaws. Rewards with rare loot and narrative acclaim.
Khet Outposts: Optional wave-based combat challenges that reward with XP, reduced Khet power and additional narrative options in the region if destroyed.
Strike Team: Spend resources to recruit mercenaries and develop AI controlled strike teams to be deployed on randomly generated, time sensitive missions. Include settlement defence and remnant artefact recovery. Strike Teams return 20 - 30 minutes later with XP, currency, and equipment depending on mission outcome. Spend money/resources to train Strike Team, and buy better equipment, to increase success rate and send on dangerous missions.
Active Strike Team: See above, however you can choose to complete the Strike Team mission manually via play using your multiplayer roster of characters. Able to play co-op with friends, more friends increasing difficulty and rewards. Bonus rewards for joining another players strike team mission. XP, loot, and customisation rewards for Strike Team played characters are cohesive with multiplayer specific horde mode.
Horde Mode: Similar to Mass Effect 3: four players against waves of enemies with additional objectives such as disabling a bomb or assassinating a target. Similar XP/loot rewards to Mass Effect 3. APEX funds earned to be used in single player.


Source: http://neogaf.com/forum/showpost.php?p= ... ostcount=1

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Re: Mass Effect 4 & new Bioware i.p.

Postby Waylander » 19 Apr 2015 11:53

:D Sounds awesome already if true! Love the idea of colonising & building settlements on worlds!

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Re: Mass Effect: Andromeda

Postby Navid » 15 Jun 2015 20:34

E3 teaser trailer:

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Re: Mass Effect: Andromeda

Postby Waylander » 17 Jun 2015 23:19

A little info snippet direct from Bioware. :)

Today we debuted the first cinematic trailer for our next game, Mass Effect™: Andromeda. While we are still many months away from the game’s release date in holiday 2016, we’re excited to show you a bit of where we’re at. First, though, some background on the game itself.

When we wrapped up the original Mass Effect trilogy with Mass Effect 3: Citadel in early 2013, planning and design on Mass Effect: Andromeda was already well underway. We knew we wanted to start with a foundation composed of the best parts of any Mass Effect game: exciting new worlds to discover, great characters, and intense action. At the same time, we clearly wanted to expand the definition of what you should expect from a Mass Effect game.

While we aren’t ready to go into too many details just yet, as you saw in the trailer and can tell by the name, this game is very much a new adventure, taking place far away from and long after the events of the original trilogy. You will play a human, male or female, though that’s actually not the character you saw in the trailer (more on that later). You’ll be exploring an all-new galaxy, Andromeda, and piloting the new and improved Mako you saw. And through it all, you will have a new team of adventurers to work with, learn from, fight alongside of, and fall in love with.

We built this trailer in Frostbite™, our game engine, and it represents our visual target for the final game. We are thrilled by what we’ve already been able to achieve in bringing Mass Effect to Frostbite and by putting our entire focus on PC and current gen consoles. With the time remaining in development, we’re excited about the possibility to push things even more.

Thank you again for all of the support you keep showing us, and we’re looking forward to sharing more details with you near the end of the year. Until then, the teams in our Montreal, Edmonton, and Austin studios will be hard at work creating an entirely new adventure for you to lose yourselves in.

http://blog.bioware.com/2015/06/15/intr ... 38630764=1


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Re: Mass Effect: Andromeda

Postby Waylander » 07 Nov 2015 18:39

It's N7 day today & so we get a new trailer. Not much game footage mind you & sounds like Commander Shepard talking... :noidea:


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Re: Mass Effect: Andromeda

Postby Bluepip » 08 Nov 2015 11:40

Waylander wrote: sounds like Commander Shepard talking... :noidea:
It was Commander Shepard talking. I like that they did that, a final goodbye from my fem Shep :) The music at the end makes me want to play them all over again.

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Re: Mass Effect: Andromeda

Postby Waylander » 25 Feb 2016 21:48

Think I'm more excited for this than Uncharted 4! :D

Some info titbits through the linky if you want to know the small amounts of known info currently available:
http://www.gamesradar.com/mass-effect-a ... rsocial-20