Star Wars: Battlefront 2

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Waylander
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Star Wars: Battlefront 2

Postby Waylander » 12 Apr 2017 06:10

http://www.gameinformer.com/b/news/arch ... -wars.aspx

Just a snippet of info & some screens just now. There is a link to a 30 second trailer but given it leaked, there's a chance it'll get pulled.

Looks awesome! :D

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Re: Star Wars: Battlefront 2

Postby Waylander » 10 Jun 2017 20:31



:drool:

Day 1 purchase for sure.


(Annoying voiceovers in these next vids)



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Re: Star Wars: Battlefront 2

Postby Keyop » 10 Jun 2017 20:48

Day 1 here too

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Re: Star Wars: Battlefront 2

Postby Keyop » 28 Sep 2017 07:50

Nice run down of the main stuff in Battlefront II


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Re: Star Wars: Battlefront 2

Postby Keyop » 01 Nov 2017 07:49

Some good news regarding crates.

The Beta gave us a welcome chance to test all of our systems in action and tune things up for better balance. A few weeks back, we mentioned we were going to take another look at how the progression system works. After incorporating feedback from the Beta, we’re happy to share our plans for launch:

Epic Star Cards, the highest tier of Star Cards available at launch, have been removed from Crates. To help keep everyone on a level playing field, these Star Cards will primarily be available through crafting, with the exception of special Epic Star Cards available through pre-order, deluxe, and starter packs.

You'll need to reach a certain rank to craft upgraded Star Cards. You won't be able to buy a bunch of Crates, grind everything up into crafting materials, and immediately use them to get super powerful Star Cards. You can only upgrade the ability to craft higher tier Star Cards by ranking up through playing the game.

Weapons are locked behind specific milestones. While a select few will be found in Crates, the rest can only be attained by play. Want to unlock a new weapon for your Heavy? Play as a Heavy and you’ll gain access to the class’s new weapons.

Class-specific gear and items can be unlocked by playing as them. As you progress through your favorite class, you’ll hit milestones granting you class-specific Crates. These will include a mix of Star Cards and Crafting Parts to benefit your class’s development.

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Re: Star Wars: Battlefront 2

Postby Waylander » 09 Nov 2017 20:27

All dlc to be FREE. And starts with some The Last Jedi related stuff in December. :D

http://www.gameinformer.com/b/news/arch ... nt-ii.aspx

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Re: Star Wars: Battlefront 2

Postby Keyop » 09 Nov 2017 20:35

Hoobloodyrahh!

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Re: Star Wars: Battlefront 2

Postby Waylander » 13 Nov 2017 13:00

Looks like some negativity towards Hero unlocks. :chin:

http://www.eurogamer.net/articles/2017- ... -down-well

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Re: Star Wars: Battlefront 2

Postby Waylander » 13 Nov 2017 23:59

First review I've come across. 4/5.

http://www.gamesradar.com/star-wars-bat ... -2-review/

Online multiplayer is great but tarnished by a "massively overcomplicated...And very poorly explained" progression system. Offline story is a largely disappointing 4-5 affair apparently.

Opencritic Roundup: http://opencritic.com/game/4507/star-wa ... nt-2?tab=1
Metacritic Roundup: http://www.metacritic.com/game/playstat ... ic-reviews

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Re: Star Wars: Battlefront 2

Postby Keyop » 16 Jan 2018 14:49

First update of 2018

Star Wars Battlefront 2 has been patched - the game's first update of 2018. The headline features are a new map for Blast mode - on the eye-catching red/salt planet of Crait - and a new Hero ship for Starfighter Assault in the form of Iden Versio's modified TIE fighter.

The Blast on Crait map takes place in the mines among machinery and crystals. Iden Versio's TIE fighter, which costs 5000 credits to unlock, comes with the Afterburner, Laser Barrage, Dual Proton Torpedos and Inferno Leader abilities - the latter uncovering all enemies within a radius and increasing the damage they take.

In addition to the new content there are alterations to existing heroes, classes, special units and weapons, as well as bug fixes. The full 1.1 patch notes for Star Wars Battlefront 2 are as follows:

Iden Versio's TIE fighter abilities

Afterburner - Gives the starfighter a temporary speed boost and breaks enemy missile lock. The Afterburner can be cancelled after a short time
Laser Barrage - Charges up a rapid fire barrage which deals high damage
Dual Proton Torpedoes - Fires two proton torpedoes which track the locked target and deal high damage
Inferno Leader - For the duration of Inferno Leader, all enemies within a radius are revealed to allied players. These enemies receive increased damage from all sources


Associated Star Card abilities

Engine Heat Dissipator - Decreases the Afterburner cooldown
Advanced Torpedoes - Increases Dual Proton Torpedo damage
Vengeful Barrage - Increases the damage of Laser Barrage
Flight Commander - Increases the duration of Inferno Leader
Reinforced Hull - Increases the total health of the starfighter
Tuned Lasers - Increases primary weapon damage
Advanced Capacitors - Improves the primary weapons resistance to overheating
Repair Systems - Reduces the delay before health regeneration begins
Elite Pilot - Increases the turn rate of the starfighter
Engine Upgrade - Increases the top speed and how quickly the starfighter can accelerate and decelerate


Hero alterations

Finn: Reduced base damage of his EL-16 from 65 to 45
Finn: Reduced the time before heat cooldown kicks in from 3.5 to 1.5 seconds
Finn: Reduced damage of each Deadeye shot from 40 to 30
Phasma: Reduced the heat generated per shot of her F-11D
Lando: Fixed a bug where Maximized Efficiency was not properly granting cooldown reduction
Boba Fett: Reduced the damage per rocket of Rocket Barrage from 90 to 78
Boba Fett: Reduced the inner damage radius for each rocket of Rocket Barrage from 2 to 1.5 meters
Boba Fett: Reduced the outer damage radius for each rocket of Rocket Barrage from 4 to 3 meters


Classes and special unit alterations

Wookiee Warrior: Reduced Bowcaster center projectile damage multiplier from 1.3 to 1
Wookiee Warrior: Lowered Bowcaster fall off distance at the start from 20 to 10 meters & at the end from 30 to 25 meters
Wookiee Warrior: Reshuffled Bowcaster explosion damage and projectile damage to make falloff have higher effect
Wookiee Warrior: Increased Bowcaster heat per shot
Specialist: Reduce size of scope glint
Specialist: Added scope glint to the following long range weapons: EL-16HFE, A-280, Pulse Rifle, and Captain Phasma's F-11D
Specialist: Reduced heat per shot for the following long range weapons: Valken-38X, E-5S, DLT-20A, DLT-19x, A180, and DLT-19D
Specialist: Increased the bursts per minute of all Infiltration variants from 100 to 130
Heavy: Reduced the AOE of Supercharged and Explosive sentry
Heavy: Increased heat per shot for Supercharged Sentry from 0.015 to 0.017
Officer: Reduced explosion damage when turret is destroyed by blaster fire from 150 to 25


Weapon alterations

CR2: Lowered start damage from 17 to 16
CR2: Lowered end damage from 9 to 8
CR2: Reduced damage falloff end distance from 40 to 30 meters
Barrage: Reduced inner blast radius from 3.5 to 2 meters
Barrage: Increased outer blast radius from 5 to 6 meters
Barrage: Increased explosion damage from 55 to 100
Blurrg-1120: Reduced falloff start distance from 20 to 15 meters
Blurrg-1120: Reduced start damage of Explosive Shot from 29 to 26
Blurrg-1120: Reduced end damage of Explosive Shot from 10 to 8
Blurrg-1120: Reduced inner blast radius of Explosive Shot from 0.8 to 0.7 meters
Blurrg-1120: Reduced outer blast radius of Explosive Shot from 2 to 1.8 meters
Blurrg-1120: Reduced accuracy of the final shots when Burst Mod is equipped
Trip Mine: Increased the number of mines that can be deployed at the same time from 1 to 2
Trip Mine: Raised the time until the mines disappeared after death from 5 to 15 seconds


General alterations

Fixed a bug where both the Officer's Recharge Command and Finn's Big Deal abilities were not affecting Heroes or Special Units properly
Fixed an issue where each sector on the minimap would not light up properly the first time an enemy fired
Reduced fade in time for a minimap sector from 0.3 to 0.1 seconds
Stability improvements
Misc. bug fixing

http://www.eurogamer.net/articles/2018- ... te-of-2018