No Man’s Sky

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Re: No Man’s Sky

Postby pablo2008jedi » 24 Aug 2016 10:40

Funar wrote:To be honest I didn't really know that the things you guys say were expected and are missing. That is kind of a huge deal and little wonder you are a bit turned off. Is it possible that some of these things could come as free updates and maybe a few paid for options in time, a bit like how Criterion launched and supported Burnout Paradise? What are the devs saying about all of these missing features?


There was talk of free DLC, but recent interviews have said it could be "paid DLC". Sorry but I've paid enough :P

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Re: No Man’s Sky

Postby Funar » 24 Aug 2016 10:53

Yep, paid DLC won't cut it. Criterion gave all DLC free for a year as far as I remember. The first paid for DLC that I remember was for The Island and that was worth it. But if a game is clearly missing stuff, probably not ready yet, and now you have to pay to get more then screw that. I'm sure games like Destiny are worth investing more money and time but I doubt NMS comes close. They would have to introduce whole new modes. A space battle with lobbies and friends would be significantly different and perhaps worth it. But nothing on the list of stuff that you guys say is missing.

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Re: No Man’s Sky

Postby Chuckleboy » 24 Aug 2016 10:57

pablo2008jedi wrote:
Funar wrote:To be honest I didn't really know that the things you guys say were expected and are missing. That is kind of a huge deal and little wonder you are a bit turned off. Is it possible that some of these things could come as free updates and maybe a few paid for options in time, a bit like how Criterion launched and supported Burnout Paradise? What are the devs saying about all of these missing features?


There was talk of free DLC, but recent interviews have said it could be "paid DLC". Sorry but I've paid enough :P


I think that's most peoples issue is that the game is not worth the $60 or £40-£50 price tag, but to be fair I also think that list of things missing from the game is crazy! Given how the game runs at the moment it seem clear to me it would have been a PC only release had all that other stuff been included as well.

I can also see some of that stuff being patched in later down the line.

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Re: No Man’s Sky

Postby judoblo » 24 Aug 2016 11:32

With all the chatter, I thought I'd chip in with my thoughts so far on No Man's Sky. I'd like to say up front that yes, the release build of the game isn't exactly what we saw from the development build videos. Hopefully some of these features, as well others mentioned i.e. base building, will make it into the game in the coming weeks. But I also don't think that the 'missing' elements take away from what this game is.

For me, NMS was always going to be a game about the exploration of space - 'to explore strange new worlds, to seek out new life and civilisations, to boldly go where no man has gone before'. I absolutely love the fact that instead of looking up at the sky at a moon or planet and wondering what it's like, you can go there and find out for yourself.

I'm enjoying the role playing aspect of being the first explorer to catalogue all the discoveries, although I've mostly stuck to the given 'Alien' names, apart from those discovered on my 'home' planet, Judo Prime.

Yes, a lot of planets will end up being very similar, but with 18 gazwillion of them, this is to be expected. Personally, I'm still yet to find a 'paradise' planet, or anything close to one that looks like Earth. In fact, I think only two of the planets I have visited so far have had a non-hazardous environment, with one being the planet Pearl, with its mass cave networks full of rare and valuable materials. Some of my other highlights so far though have been: a permafrost world with underwater bases, and a mountainous rocky planet, full of deep craters which look as if it has been battered by meteorites over millions of years.

The resource management is something which appeals to my grindy personality. There's something strangely relaxing about mining stacks of Emeril or Gold while watching the fauna ramble around. I'm hoping that future updates will allow us to do more with the resources we gather, e.g. being able to change the appearance of our multi-tools and ships, as well as building structures. Having said that, I've already put my tools to good use on one planet by digging out (using grenades) a network of tunnels between a trading post and a profitable mining cave, allowing me to stay mostly hidden from the aggressive local sentinels and spider crabs.

I haven't really explored too much into the upgrade systems for the exosuit or the ship, something which is on my to-do list to look at soon. I have played around a lot with the various options for the multi-tool though and there does seem to be plenty of options e.g. changing your weapon types or focussing on mining upgrades.

The soundtrack to the game is one of the standout highlights for me. It really adds to the experience, being all mellow when you're just roaming around exploring and then building up to frantic space rock when being hunted down by sentinel walkers or engaging in a space battle. It reminds me a lot of (sorry Funar) how some of the music in Destiny does the same thing - I'm thinking of the Crota fight specifically.

I can't really comment on the story or lore of the game, as I haven't really explored too deep as of yet, but it seems rather basic so far. I have learned plenty of Gek words and can more often than not, pick the correct response and be rewarded for doing so. Not so much good with the other languages unfortunately

As for the 'ending' - I've already had this spoiled for me while browsing some pictures of worlds and creatures found by other explorers on /r/NoMansSkyTheGame/. I can't say I'm disappointed, nor am I particularly exicted - it should be about the journey, not the destination.

Spoiler: NMS ending  
What did you really expect to find, or to happen once you've reached the centre? Personally, I thought we might find our own solar system, or Earth. But what else could they have done that would have kept to the exploration theme?


I have to admit that I don't think No Man's Sky warrants AAA pricing, something which I also said while the Hype Train was at full speed earlier in the year. It almost feels like the release version is similar to some of the early-access games like Rust or Subnautica that are on PC and should be priced similarly - a RRP of £24.99 feels more appropriate.

Overall, yes some people will be disappointed that this game isn't an infinite Mass Effect, or think that Shaun Murray has just lied to us all in order to get rich quick, but personally I think that the small team at Hello Games have done a great job in bringing a pretty much unique experience to the PS4.

No Man's Sky gets a solid 1.29127E+20 out of 1.84467E+20 from me. Live long and prosper!
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Re: No Man’s Sky

Postby Funar » 24 Aug 2016 15:15

lol now that's a great writeup judo. I am much more interested in messing around in my system and in the local area than rushing to the centre, and even more so now having heard what Craig thought about playing that way. The grinding thing might not keep me interested. Exploring to the level that you have done definitely does interest me, particularly the bit about making your own tunnel between the base and the mining area. That is cool.

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Re: No Man’s Sky

Postby judoblo » 24 Aug 2016 16:11

Funar wrote:Exploring to the level that you have done definitely does interest me, particularly the bit about making your own tunnel between the base and the mining area. That is cool.

I can confirm that, unfortunately, there is a bedrock, so no digging through to Australia :(.

Craftable torches, to mark areas that I have explored, would have made things easier. Got lost and ended up at an actual cave entrance, greeted by one of the advanced sentinels. :nono:

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Re: No Man’s Sky

Postby judoblo » 27 Nov 2016 11:45

The silence has been broken. Can't wait to get stuck in to base building!


More details at the link: http://www.no-mans-sky.com/foundation-update/

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Re: No Man’s Sky

Postby pablo2008jedi » 27 Nov 2016 16:49

So is it beta now?

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Re: No Man’s Sky

Postby judoblo » 27 Nov 2016 19:14

pablo2008jedi wrote:So is it beta now?

Certainly not alpha.

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Re: No Man’s Sky

Postby Keyop » 27 Nov 2016 19:45

That's a big update!